AI Insights · Timothy · October 2022
Top 5 Boat Games on iOS in the US Q3 2022
Discover the performance trends of the top 5 boat games on iOS in the United States for Q3 2022, including weekly downloads, revenue, and active users.
In Q3 2022, the top 5 boat games on iOS in the United States showcased diverse performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each app fared during this period, based on data from Sensor Tower.
Flippy Race
Published by Ketchapp, this game exhibited fluctuating performance. Weekly downloads peaked at 7.2K in early July and gradually declined to approximately 3.9K by the end of September. Revenue saw a peak of around $0.8K in early July and experienced a similar declining trend, ending the quarter at about $0.5K. Active users started at 32.5K in late June, peaked again at 32.9K in early August, and then decreased steadily to 24.9K by the end of September.
Hyper Boat
Suji Games' Hyper Boat had consistent weekly downloads, starting at 5.1K in late June and ending at 3.1K in late September. Active users showed a steady decline from 137.5K in late June to 118.1K by the end of the quarter. Notably, there was no revenue recorded for this period.
Port City: Ship Simulator
This game from Pixel Federation Games saw a peak in weekly revenue of about $8.1K in mid-September. Downloads started at around 2.9K in late June, peaking at 4.1K in mid-August, and then declining to 1.7K by late September. Active users increased from 7.1K in late June to a peak of 9.0K in late August before declining to 6.6K by the end of the quarter.
Battle Warship: Naval Empire
Magic Prime Group Limited’s game saw the highest revenue among the top 5, peaking at $168.2K in early September. Downloads were highest in late July at 4.8K, followed by a sharp decline to just 223 by the end of September. Active users peaked at 6.6K in late July and dropped significantly to 2.6K by the end of the quarter.
Submarine Jump!
Kwalee Ltd’s Submarine Jump! experienced a steady rise in downloads, starting at 1.1K in late June and peaking at 2.5K in early September before falling to 1.2K by the end of the quarter. Active users followed a similar upward trend, peaking at 4.5K in early September and then declining to 2.7K by late September. There was no revenue recorded for this period.
For more detailed insights and data on the performance of these and other apps, visit Sensor Tower.